# Controls

Arrows - Move

Z - Confirm / change map

X - Close / show collision layer

F10 - Gamemode selection

Tilde (~) - Rewind time



# What is this?!?

Demo game engine I created for an RPG game in late 2021. Never started on the actual game, though.

The engine is a minimal parody of the TIC-80 API with drawing and input functions. Has map loading and pixel perfect collisions!

CPU drawing, uses the Pixels library and winit for windowing and rendering.

Source code to follow.

 

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